![]() ![]() Free of set objectives, sandbox mode can be a lot of fun depending on how much you enjoy city builders. Outside of the main missions, there's a sandbox mode which allows you to pick from a plethora of different island layouts and tinker with the amount of resources available to you, how forgiving your people or allies will be, and more, in order to create a playground for you to build your best Tropico. There is a lot to learn, and there's a lot to keep track of, but when your government collapses or your economy crashes we could more often than not see what we did to send everything spiralling out of control. It's to the credit of the game that at no point did we feel like throwing our hands up into the air dramatically and declaring Tropico 6 too confusing to persevere. A bit of trial and error, or hunting through the various menus will usually present the solution, but this confusion does tend to disrupt the pace a little.įortunately, these issues are few and far between and for the majority of the time it plays fair. ![]() Maybe you need to trade a certain resource but how you acquire it is never explained to you, or perhaps you'll have to use a tactic that wasn't featured in any tutorial and you're not sure how to proceed. You'll likely find yourself in situations where you're given an objective and you might be confused about how to achieve it. There are a lot of plates to keep spinning here.īut there are times when the game perhaps doesn't explain itself as well as it could, and this can be a source of frustration. There's a lot to do here, and some of your early mission attempts may be marred by silly mistakes as you get to grips with the many, many systems to manage. The robust tutorial does its best to show you the ropes in Tropico 6, but if you're anything like us, by the time you've finished it you'll likely have forgotten some of the first things you learned. Others see you having to raise a certain amount of funds, or achieve a certain level of support from one of the factions, like the communists or the church. ![]() Some quests see you start with a ready made country and you'll be charged with changing it dramatically - either politically or infrastructurally. Thanks to the different island topography in each mission as well as the different time periods they're set in, it rarely feels like you're doing the same old thing again and again during the campaign. While many missions take place in just one of these time periods, some of the more elaborate and challenging ones see you move from one era to the next with certain objectives needing to be completed in each as you go. It's an amusing level, and you'll pick up valuable skills as you play.Īs you progress through the game you'll also transition through different eras in Tropican history, with missions set in colonial times, during WWII, later the Cold War, and finally in modern times. An early quest tasks you with banning alcohol consumption on your island, and increasing the police presence so you can arrest drunkards and other ne'er-do-wells, throw them in prison, and then use prison labour to make money on the side. The missions on offer here follow a loose story, and they're well designed in that they each show you something that you'll be able to use later in a fun way. ![]()
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